

Fixed issues with material editor previews of transform and ramp textures. Changed shutter time maximum value to 100000 %. Currently disabled by default - see TroubleShooting tab. Updated internal geometry handler, for better support of external plugins. Fixed channel map setting in octane geometry modifier, when loading older scene with objects using subdivision or other geometry settings. Fixed un-hide object while rendering in Octane viewport.
#ORNATRIX TOOLBAR MISSING UPDATE#
Fixed issue with viewport stopping to update while editing environment texture Fixed issue with some objects being ignored when not set as movable proxy Added 'Affect roughness' in Kernel settings. Added new Layer materials (Diffuse layer, Specular layer, Metallic layer, Sheen layer, Layer group) Fixed OSL parameter and shader update and animation (Vectron, OSL cameras) Moved kernel settings motion blur to Camera tab. Added Motion blur to Octane cameras, to set motion blur parameters per camera. Added Max subdivision of Kernel settings Added Cutoff to Post processing settings Renamed Specular layer material as Dielectric layer material Added object layer to Forest pack objects, (using the Octane properties of the scattered object, eg layer ID, light settings.) Fixed Forest pack objects using random color. Renamed Dielectric layer material as Specular layer material Added Orbx export of animated textures (ifl files) Fixed Volume ramp texture changes not updating viewport (This can be disabled in a new setting in material tab, "Always Bake Standard Bitmap"). Added automatic baking of standard Bitmap used as 'Standard texture' in Octane materials. Fixed camera FOV update when changing viewport Updated PhoenixFD : Added setting of particle object layer using particle mesh object's properties. Added support for multiple shapes for PFlow, using shape instance: group of objects. Render mode (vs viewport mode) is now read from object properties 'Use render mode', and can be overridden in 'Support' tab. Moved Network config to the Devices tab Those are now scene specific, with default values editable in Global preference. Added 'Support' tab in render settings, for common settings and external plugin configuration. This allows support of all Bitmap settings, like Cropping / placement. (This can be disabled in a new setting in material tab, "Always Bake Standard Bitmap") Fixed crash with automatic baking of standard Bitmap.Īutomatic baking is permormed when a standard Bitmap is used as 'Standard texture' in Octane materials. Added Ornatrix settings in the 'Support' tab, and added new UV channel selection. Added Displacement vertex mixer texture Added RTX acceleration in Device settings, to enable the RTX backend for ray tracing (experimental). Previous versions changelog (since major 4.0 plugin release): Improved material editor dialogs for most materials and textures.Updated Out of core settings UI, to match Stand Alone names.

Simplified Forest pack support settings, with status display and optional change of FP render mode.We still consider this an experimental build, until we leave the RC statusĬhanges of the 10.00 version, from 2019.2 XB3-9.01 Please note that this release is based on Octane 2020.1 XB1, and is not recommended for production work :Īs with all experimental and test releases, please do not use this build for production work. Please report the bugs in the " Bug reports" section. This is a TEST release with new features implemented, so some issues are expected. Plugin's version string consists of two parts - version of Octane core integrated into this version of plugin, and the version of the plugin itself.
